Make note of the time because 4 hours from that time you can put your engineers back in the workshop and it won't result in a death and you can get a massive headstart on research!!! I had two workshops the entire playthrough and swapped this trick with each workshop to avoid the cooldown. Assuming you have the 24hr shift law, once your workshops have closed put it one on 24hr shift then remove your engineers. On the topic of 24hr shifts and workshop, I would recommend using this nifty trick as it won't result in a death. When the mines go caput abandon them, don't even worry about dismantling them unless you desperately need the resources and put your workers or automatons on steam coal thumpers and gathering posts. When the father leaves to find his daughter give him food rations. You will have to make sure any of the Londoners don't leave though which is why Faith laws and buildings are required. I am not sure if these void the achievement though because they are not within the confines of "overwork, cold, starvation and hunger" technically but I did them just to be safe. The more survivors you have the more you have to invest into upgrades to keep up with houses for all of them plus coal and food consumption. I only took survivors if I need the manpower. Another but, YOU CAN SKIP BRINGING BACK ALL SURVIVORS AND REJECT ALL REFUGEES GROUPS AND IT WON'T VOID THE ACHIEVEMENT. Buuuuuuttttt, I did not go to Tesla city or Gloomy caves. I can confirm 100% that any deaths in your city or from scouts will count.
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